All the other enemies on the level will instantly die, and the portal to the end of the third episode will be revealed.ĭ'Sparil's entire fight is 5500 Hit Points 2000 Hit points for the Chaos Serpent, and D'Sparil himself having another 3500 Hit Points.įirst off, run all around the large arena, collecting everything you can, including the Wings of Wrath. When D'Sparil finally dies, his flesh and robes explode and burn away in a burst of electrical energy, leaving a clean, intact skeleton that falls to the ground. D'sparil will also often teleport when he is hit by a Phoenix Rod missile or Hell Staff rain (the game code does a specific check for these weapon hitting him). As he is damaged more, he will teleport more often. He can also shoot a pair of purple rings which turn into Disciples of D'Sparil, and teleport himself to one of the 6 raised platforms in the area. His abilities are a mix of offensive and defensive tactics, one being to fire a blue, trailing bolt of electricity for extreme damage to unarmored players. When the Serpent dies, D'Sparil will electrify and rise up, and start attacking the player. D'sparil also has a 50% immunity to the powered up Hellstaff's rain like the Maulotaur. Like the Iron Lich and the Maulotaur, D'Sparil is immune to the effects of the Morph Ovum and cannot be instantly killed by the Firemace under the influence of the Tome of Power. The Serpent can also make a bursting charge of speed towards the player when stunned by attacks. The Serpent is the most powerful of any Chaos Serpents in the series itself, able to belch fireballs, at first in single units, and then after falling below half its Health, shoot a line of three scattered fireballs at the player. Player confronting D'Sparil without his Chaos Serpent. D'Sparil initially is seated upon a Green Chaos Serpent, which are prevalent in Hexen. The player, as Corvus, fights D'Sparil in a wide arena with a large trident-shaped ledge in the upper-middle, and various teleporter destinations scattered around the map.
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